Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. You may jump as many times as you wish with a King, as long as you don't jump the same piece twice. Matthew called them Light and Dark (if they are placed under the squares of a checkered board). A piece could become a king if it successfully reaches one of the squares at the last row of the opponent's side of the board. In situations, wherein a player does not want to jump over other pieces, the opponent has the option to take the piece that should make the jump. The objective is to capture all of your opponents pawns or leave him with no move. Would you like to create or think over a strategy to win? It is very simple, but a lot of fun! Captures: In International checkers, maximum captures are obligatory, which means that if a player has more than one path to jump to capture his opponent's pieces, he must take that path that will effect the most capture of his opponent's pieces. This game is played mostly in European countries like France, The Netherlands, Russia, Poland and Belgium and in African nations like Congo, Senegal and Ivory Coast. Checkers is played by two players. international checkers – game rules Also known as International Draughts, this version of checkers lets your single checkers jump (over enemy) forward and backward and the King can jump any distance along a … Checkers will help you to learn and practice logical thinking. Either a king or an ordinary playing piece may jump a king in a game of checkers in the United States of America. The pieces are placed on every other dark square and then staggered by rows, like shown on the board. Beginners are encouraged to study the rules governing jumps, kings and wins in official games of American checkers to have an edge over other checkers players. Jumping a checker. (Typically, one set of pieces is black and the other red.) The black and the white player start with 20 pieces or men, placed on opposite sides of the bo… Checkers is known as Draughts in England and there are multiple variations of it all around the world. King Pieces: The last row is called the king row. This is a marked departure from the way in which other pieces can move; the king is the only piece that can move across so many blocks at one time. Jumping with one checker before jump after jump before jump after jump A stack jumps with all its checkers. Winning the Game  It is not to be confused with checkers, which is played on an 8x8 board and uses somewhat different rules. E.g. A member of the Checkers Family. Room list; Rules of Draughts; Tips; Best players; Casual play. The exception to this rule is English draughts and American checkers - a king can only move one … The Spruce / Catherine Song Game Basics . Object The object of the game is to take all your opponent's pieces or place himin a position where he or she can no longer make any moves. This is a marked departure from the way in which other pieces can move; the king is the only piece that can move across so many blocks at one time. Another piece is placed onto that piece so it is now two pieces high. Players place their discs (pieces) on the dark squares on their side of the board. 2. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces. Single checker pieces can only move one space at a time, unless they are jumping another piece. Only the dark squares of the board are used. However, If there is more than one piece in its path, the king cannot move across the length of the diagonal line. This piece can make long jumps and long moves as long as the move is diagonal. King is allowed to end diagonal movement on any, even the most distant field. Taking a Turn  *** note: if you have a jump, you have no choice but to take it. Checkers is a two player game. The last row is called the king row. Each player begins the game with 12 colored discs. And king can land on any field behind the captured piece. Each individual piece can only move in a certain direction and even "jumping" another player simply means taking the piece off of the board.